



Then, you kill harder enemies in the same areas you keep returning to and waiting through loading screens to complete a side quest that grants you 1 neuromod and some psi hypos. That being said the first half of the game is great. People keep saying they wanted to re-create System Shock 2 but I don't buy that. I think its a pointless argument to determine how similar they are but focus on the strengths and weaknesses of each game. People injecting themselves to enhance aspects of their bodies or manipulate elements. Thematically, neuromods and plasmids serve the same purpose. Compare this to a game like Soma or Portal which at least try something different. It's a tired design that has been over-used. You can't easily dismiss the the visual style. He lacks humanity and is purely about the science of it all. People are literally injecting themselves with alien bits and he keeps wanting to go harder. Also, how is rapture a vessel?Īlex Yu keeps pushing for neuromods despite amnesia and people losing their minds. How is Alex Yu and egomaniac or idyllic? I would think the same way as him if I was in his position, and he realizes that he needs to abandon the project after it all goes wrong. Holotapes and backtracking are just common game mechanics these days, not something unique. Plasmids are all about physical powers, while nearly half of the neuromods (The entire human section) don't provide any special mind powers. Plasmids and neuromods are different how?Ī vessel that is controlled by an idyllic egomaniac? Bingo! You got me on the psychoscope but that also applies to BotW as well, not an exclusively Bioshock mechanic.Īrt deco is incredibly common in both games and other types of media. Tell me what the difference between the psychoscope and research camera are? Originally posted by CLOROX Disinfecting Wipes:
